Wednesday, 27 October 2010
T9 Lecture #3 What went wrong with the Thames Gateway?
I did find the idea of the propositional document ‘river places’ an interesting one, setting a ‘design code’ or framework for future developments on a large scale area. A tool for developing my own site in Tottenham/Odessa perhaps?
The second half of the lecture by Geoff Shearcroft veered to a large scale depiction of the whole Thames Valley (clarified as the area in which any drop of rain that falls on the surrounding hills and down to the river touches) and proceeded to talk rather generally about the city’s layout around its main waterway.
It also became evident how much an architect’s past influences their design approach during their career, as Geoff’s affinity to suburbia and car park use dominated the latter half of his lecture. Ideas of sustainability were challenged and hierarchy of scale in terms of grandeur of buildings to create a diverse architectural environment, which oddly is quite different to the norm of suburbia.
Monday, 18 October 2010
T8 Lecture #2 What makes up the contemporary city?
In a precis on his book 'A Guide to the new Ruins of Great Britain' by Owen Hatherley, the lecture flitted around 12 cities of the UK, describing and critiquing its architecture with a notion of 5 phases England has encountered:
England 1: The quintessential, ceasing to earn its own living ie Oxford.
England 2: The industrial - steel works, mills, rail, mean lower class housing ie Sheffield.
England 3: Suburbia. Leisured industrial capitalism
England 4: Socialist England in between 1945 and 1979 - council estates, new town campus units.
Engalnd 5: Bright colourful developer lead housing blocks.
In one of his final answers, when propositioned about how we can better the Local Authority housing blocks in Hoxton, Owen Hatherley pointed out that the first course of action would be to better educate the public on the attributes of architecture, and how to appreciate it so that more of a demand would be created for better buildings, as stated by Nigel Taylor:
T7 Urban Design Roles
Politicians
Public Administrators
Private Developers
Architects
Managers
Public Relations and Marketing
Brand Designers
Environmental Consultants
Planning Officers
(1) Public Space, Stephen Carr, Mark Francis, Leanne G Rivlin, Andrew M Stone, General Editors: Daniel Stokols, Irwin Altman, Cambridge University Press, 1992
T6 Urban Design Definitions
Smart urbanism is our working methodology for enabling change and delivering complexity in our towns and cities. It is how our ‘thinking’ and ‘tools’ can be applied to fix the ‘broken’. It could be termed ‘emergent’ urbanism or ‘open source’ urbanism or even ‘sustainable’ or ‘collaborative’ urbanism and certainly has the qualities of all.
Smart Urbanism has its roots in the belief that uniqueness of place is reflected against the backdrop of a clearly defined urban order. This order, in turn, provides the necessary framework for urban variety and provides the palette for the “city of a thousand designers”. While the underlying strategy is to extend and elaborate the structure and intensity of the city, there is a recognition of its implicit unpredictability.
Smart Urbanism has seven drivers to foster emergence. All are overlapping and self-reinforcing. All are essential:
- COMPACTNESS: Places that capitalise on the collective and collateral benefits of closeness, contiguity and concentration.
- COMPLEXITY: Places that offer the rich, varied and cumulative benefits of evolved mixed use development.
- CONNECTEDNESS: Places that offer a choice of movement modes that are a consequence of coherent networks.
- COLLABORATIVE: Places that foster civicness, sense of community, cohesiveness and build social capital.
- CO:EFFICIENT: Places that factor in local environmental capital in all aspects of daily life.
- CO-PRODUCTIVE: Places that are open to emergence and change by facilitating individual and collective actions.
- COOLNESS: Places that are comfortable, creative, confident that have a strong sense of identity, ethics and values.
T5 Site
Thursday, 14 October 2010
T4 Lecture #1 What is the city for?
T3 Film #1 Koyaanisqatsi
The first thing to strike me about the film was that the first third of the film was uninhabited; only natural landscapes, and intense slow moving imagery. The first people we see interact with nature in a jarring image of a sunbathing family on the beach, oblivious to the huge power plant and dirt road behind them, a metaphor perhaps for humans ignorance to the effect we are having on the natural world.
Screen city methodology
An article by Cambridge Professor, Francois Penz, describes a way in which films about the city can be analysed, using three modes:
City Symphony: A typical city symphony would loosely follow the course of a day in the life of the city, creating a unity between space and time. Koyaanisqatsi almost seems to follow the structue of a day in the life of the United States, using a cyclical montage of imagery to describe the natural and urban landscape of the country over the period of a day. We are taken from early morning over the canyons and dunes to the sunset reflecting on the sharp glass edges of city buildings, to the evening lights of the city traffic and the large moon sliding behind a skyscraper. The city symphony, described by Penz(1), ‘its form – montage – was to prove critical to the history of cinema, and essential to any understanding of the relationship between cinema and the architecture of the city.’ We can see a similarity to documentary due to the films rhythmic, non-fictional framework, observing the outside world, as Charles Musser(2) states, ‘the shift in cultural outlook associated with documentary is also evident in the cycle of city symphony films, which […] took a modernist look at metropolitan life.’ Almost metaphor for the evolution of the planet; starting with nature, initial effect of mankind, the industrial revolution (large factories and production lines), modern office culture and consumerism.
Manipulation
The style of the film is effective in portraying the temporal city and its inhabitants. As we see the films 'real life' actors performing for the cameras, we get a sense of the fashions and dynamic of the decade in which it is set.
Illusion, ed. Maureen Thomas & Francois Penz, (Intellect Books, 2003) pp.144-145
worldwide, ed. Geoffrey Nowell-Smith, (Oxford: Oxford University Press, 1996) p.90
Thursday, 7 October 2010
T2 Manifesto #1
Having lived only in rural Wales and Cambridge, my third year studio project, dissertation, and year in practice gave me the opportunity to acquaint myself with London. Observing the diverse architectural styles and people’s interaction with London’s dense urban fabric, I enjoy the contrast to my farming background in Pembrokeshire.
Recording the transition of the city of London, particularly its previous ‘edge territory’, the Lea Valley, was the theme of my dissertation at Cambridge, in which I compared the films of Patrick Keiller (‘London’) and Paul Kelly (‘Finisterre’, ‘What Have You Done Today Mervin Day’) alongside movements of social realism in British Cinema, seen in the documentaries of the 30’s and Free Cinema of the 50’s. The films’ realist and aesthetic qualities provided an insight into the social, cultural and political climate of the modern city. I suggested that Paul Kelly’s films capture the essence of today’s London, a tool that can be used to reflect on the city’s current architectural situation, and encourage its future regeneration.
My final year project at Cambridge triggered my interest in urban design, following a workshop held with Arup in which, as a group, we considered the formation of an ‘urban framework’ for our site in North Woolwich for the commercial redevelopment of the area. This strategy included new transport links, modernising nearby warehouses for largescale creative production, a new public realm, walkway and leisure centre all linked to the office hub (the focus of our third year portfolio).
My previous work experience at RHWL Architects covers a mixture of scales of commercial development and masterplanning, from a CAT A office refurbishment of ‘Senator House’ near St Pauls, to a rework of an Urban Initiatives masterplan for Salford, Manchester. I have also worked on masterplans in Stoke, York and Sunderland, tower and mini masterplan in Amsterdam. My experience in a commercial team has begun to cultivate my approach to urban design, though an approach that I am already cynical of, as communication with developers and planners is often littered with ‘jargon’ alongside ‘tick box’ drawings and 'nett to gross' values. I also dabbled in FFE selections and stage curtain design for the Guildhall School of Music and Drama and the Aylesbury Theatre (before jetting off to South America for 6 months to discover a different continent, with a sketchbook in hand, and the aim of learning Spanish.) My previous studio city trips include Barcelona, Paris, Rome, Rotterdam and Berlin.
I would like to integrate my interest in art and design into my Urban Design work to add an aesthetic quality to the images produced. My hobbies are to teach music (flute, piano and saxophone) and paint my native coastal landscapes using plaster and acrylic which I sell in a few small galleries at home, though the paintings are simple, I would like to carry the idea of using texture and colouring into elements of materiality and landscaping when thinking of public space design. Though I have few preconceived ideas in my approach to design, my past projects have been relatively traditional, playing with simple forms, materiality and light to create spaces with a human, physical quality. I would like to approach Urban Design with a similar mentality, introducing rigorous research and analysis to strengthen the scheme.
T1 Glossary #1
Planning – Setting of parameters that define how a built form is developed, in consideration of its historical context and current surroundings.
Spatial Planning – Improvement of a space used by the public, from small to large scale, assessing its social use and movement patterns, to optimise its environment.
Design – Creative thinking regarding all facets and use of an object or space, allowing for ease and comfort when experienced.
Urban Design - Strategically creating a set of rules or ‘framework’ on a wider scale that, through analysis of context, user groups and infrastructure, protects existing attributes and culture, yet allows for the development of new routes, public and private architecture, and the spaces inbetween.
Context – Researched information regarding the surroundings of a site, that can be approached from many aspects: historical, environmental, social, economical, political.
Edges – An area or border line that exposes a contrast between contextual issues ie Religious boundaries, old and new, rich and poor.
Scale – The ratio at which an area is observed, that dictates how detailed the observation is, and how large an area is viewed.
Urban – Classification of a type of settlement, different to a rural area due to an increase in built form and public space and amenities.
Aesthetic – How an object, graphic, building or any visual is evaluated in terms of its appearance.
Infrastructure – An arrangement of services connecting to feed a space or building.
Façade – Materiality of the external envelope of a building.